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Object Type Editor

The Object Type Editor allows to define categories of object sharing the same attributes, for example weapons which have a damage attribute. The object type must be define before being able to define an object as the object requires an object type.

The "Group" field will be used later on to sort items in the player inventory.

The object type can define any number of attributes which will then be set by the object, for example a "Weapon" object type can defines a "Damage" attribute used by the "Sword" object and finally used during combats to calculate the damages inflicted to monsters.

The same checks and actions as the Object Editor can be defined on the object type. The object type checks and actions will be used if the object doesn't provide those itself and therefore can for example offer a "default" for all objects using this type.

Next: Particle System Editor.

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